<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>t3-code · Nearbycoder</title><link>https://nearbycoder.com/topics/t3-code/</link><description>Published stories about t3-code.</description><language>en-us</language><atom:link href="https://nearbycoder.com/feeds/t3-code.xml" rel="self" type="application/rss+xml"/><item><title>One thread, fifteen games: orchestrating AI game studios with T3 Code</title><description>How I built fifteen games in a day, then let a single T3 Code thread run eight rounds of improvements across all of them, using the new orchestration layer: launched threads, scheduled check-ins, verified pushes, and a lot of guardrails.</description><link>https://nearbycoder.com/articles/orchestrating-15-games-with-t3-code/</link><guid isPermaLink="true">https://nearbycoder.com/articles/orchestrating-15-games-with-t3-code/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>