This Week 3 build is Roomba Wars, a multiplayer browser game that grew out of a Roomba-based interview exercise.

What I built
- Open source repo: nearbycoder/roomba-wars
- Live app: roomba.nerb.dev
- New article: When AI in an interview fails you
- New project page: Roomba Wars
Why this mattered
This project let me revisit an interview prompt and push it toward something more like real engineering work: multiplayer state, rendering constraints, gameplay systems, and scale questions instead of just one grid-based implementation.
The benchmark arena was a key part of that rethinking. It gave me a way to test hypotheses around player counts and rendering pressure after the interview raised bigger questions about how a much larger board or denser simulation would hold up.