A development toolkit that pins Codex prompt widgets to React components, keeping selection, edits, and streamed status next to the UI.
Vite
1 project and 5 games using this technology, based on the original build notes.
Games
All games →A QWOP-style cheer tumbling game where four controls turn a ragdoll into back tucks, handsprings, combos, and the occasional spectacular flop.
A browser physics racer with five unlikely riders, fourteen obstacle courses, and ragdoll crashes that rarely go to plan.
An original gothic arena shooter with 24 levels, five weapons with ten fire modes, Rapier ragdolls, five chapter themes, a four-step graphics fidelity slider, and no reloads, built with Three.js for Linux and the web.
A multiplayer browser game that turns a simple Roomba interview prompt into a realtime 3D arena with procedural terrain, enemies, and benchmark tooling.
An original 3D action-adventure for the browser about a boy, a forgotten song, and a kingdom in two ages, with seven sanctuaries, wardens with signature attacks, and a four-step graphics fidelity slider, built with TypeScript, Three.js, and a scripted Blender pipeline.